Добавлена поддержка Ежчана (
ejchan.net,
ejchan.site). Набегаем, тестируем архивацию,
сообщаем о замеченных проблемах.
К сожалению, значительная часть сохранённых до 2024 г. изображений и видео была потеряна (
подробности случившегося). Мы призываем всех неравнодушных
помочь нам с восстановлением утраченного контента!
Читаю текст:
Back in the 80’s and 90’s, when conversation about game design was first bubbling up out of our community of insecure practitioners, a few polarizing topics would arise again and again. You’ll recognize them:
The correct definition of ‘game’
Narrative vs Mechanics
Randomness vs Skill
The importance of realism
Casual vs Hardcore
Many were (and are) merely the irritated observations of game players picking at specific games. However, with a flip of the rhetorical switch, players become designers expressing a universal design truth. Opinions inevitably differ and thus positions harden in the absence of data. And it snowballs from there.
Thankfully, as a developer community, we've grown older. With time and the accumulation of thousands published games, experienced game makers have a lot more insight into how game design actually works. It turns out there’s plenty of room for nuance.