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Если человек из полной семьи, то он гораздо чаще за российскую власть, получается полная семья хуже,

 Аноним  OP 29/07/26 Срд 21:11:11 #1 №63204369 
4.webp
Если человек из полной семьи, то он гораздо чаще за российскую власть, получается полная семья хуже, чем семья без отца.
Аноним  OP 29/07/26 Срд 21:13:21 #2 №63204379 
sageАноним ID: Heaven 29/07/26 Срд 21:16:35 #3 №63204390 
>>63204369 (OP)
нахуй пошел кал вахтенный ботопидор
Аноним  OP 29/07/26 Срд 21:18:31 #4 №63204396 
Аноним ID: Щедрый Андрей Чикатило  29/07/26 Срд 21:18:48 #5 №63204397 
Логическая цепочка простая.

Человек из полной семьи => более вероятно что обеспеченный => более вероятно дорвался до кормушки в ауе паханате => голосует за пыню чтобы положняк не менялся.

100% на россии голосует за пыню по этой причине — чтобы не терять доступ к кормушке. Потому что это или бюджетоскот, или бывшие рабы которые дорвались до должности надзирателей с зарплатами больше 50к и они больше не хотят лишаться этого успеха.
Аноним  OP 29/07/26 Срд 21:22:53 #6 №63204415 
sageАноним ID: Heaven 29/07/26 Срд 21:23:02 #7 №63204416 
>>63204369 (OP)

Сажи ботохуете. +15 токенов.
Аноним  OP 29/07/26 Срд 21:28:38 #8 №63204446 
sageАноним ID: Heaven 29/07/26 Срд 21:31:03 #9 №63204452 
>>63204446
>>63204415
хуй саси, питух, кал.
Аноним  OP 29/07/26 Срд 21:33:36 #10 №63204462 
sageАноним ID: Heaven 29/07/26 Срд 21:34:25 #11 №63204463 
>>63204462
да пошел нахуй кал вахтенный
Аноним  OP 29/07/26 Срд 21:37:00 #12 №63204469 
sageАноним ID: Heaven 29/07/26 Срд 21:37:50 #13 №63204474 
>>63204469
нахуй пошел ботопидор.
sageАноним ID: Heaven 29/07/26 Срд 21:40:01 #14 №63204478 
>>63204469
бампнешь еще раз — и ты питух запомоенный.
выбор за тобой, питух, время пошло.
Аноним  OP 29/07/26 Срд 21:42:29 #15 №63204491 
Аноним  OP 29/07/26 Срд 21:44:35 #16 №63204500 
Аноним  OP 29/07/26 Срд 21:50:09 #17 №63204527 
sageАноним ID: Heaven 29/07/26 Срд 21:51:58 #18 №63204537 
>>63204369 (OP)
БотоОПущ пшёл отсда псина
Аноним ID: Циничный Бриан де Баугильбер  29/07/26 Срд 21:52:37 #19 №63204542 
Чепуха, я из полной семьи, и потомственный леброн. Безотцовщина чаще комми мне кажется, тянутся к сильной руке. Нормальная семья обычно буржуазна и за рыночек со свободами.
Аноним ID: Одаренный Иван Сученко  29/07/26 Срд 21:53:13 #20 №63204546 
>>63204491
>>63204500
>>63204527
ну ты посмотри какая тварь ебанутая, питух серет как сволочь последняя.
ди нах, пидр бля.
sageАноним ID: Heaven 29/07/26 Срд 21:54:20 #21 №63204549 
In May 1940, American businessmen Martin Bromley, Irving Bromberg and James Humpert formed Standard Games in Honolulu, Hawaii. Their aim was to provide coin-operated amusement machines, including slot machines, to military bases as the increase in personnel with the onset of World War II would create demand for entertainment. After the war, the founders sold Standard Games in 1945, and established Service Games the next year, named for the military focus.[10] After the US government outlawed slot machines in its territories in 1952, Bromley sent employees Richard Stewart and Ray LeMaire to Tokyo to establish Service Games of Japan to provide coin-operated slot machines to US bases in Japan.[11][12][13] A year later, all five men established Service Games Panama to control the entities of Service Games worldwide. The company expanded over the next seven years to include distribution in South Korea, the Philippines, and South Vietnam.[14] The name Sega, an abbreviation of Service Games,[15] was first used in 1954 on a slot machine, the Diamond Star.[14]

Due to notoriety arising from investigations by the US government into criminal business practices, Service Games of Japan was dissolved on May 31, 1960.[14] On June 3,[16] Bromley established two companies to take over its business activities, Nihon Goraku Bussan and Nihon Kikai Seizō.[d] The two new companies purchased all of Service Games of Japan's assets. Kikai Seizō, doing business as Sega, Inc., focused on manufacturing slot machines. Goraku Bussan, doing business under Stewart as Utamatic, Inc., served as a distributor and operator of coin-operated machines, particularly jukeboxes.[14][17][18] The companies merged in 1964, retaining the Nihon Goraku Bussan name.[14]

Around the same time, David Rosen, an American officer in the United States Air Force stationed in Japan, launched a photo booth business in Tokyo in 1954.[11] This company became Rosen Enterprises, and in 1957 began importing coin-operated games into Japan. In 1965, Nihon Goraku Bussan acquired Rosen Enterprises to form Sega Enterprises, Ltd.[e] Rosen was installed as the CEO and managing director, while Stewart was named president and LeMaire was the director of planning. Shortly afterward, Sega stopped leasing to military bases and moved its focus from slot machines to coin-operated amusement machines.[19] Its imports included Rock-Ola jukeboxes, pinball games by Williams, and gun games by Midway Manufacturing.[20]
The word "Sega" in a red-colored textFormer logo used until 1975.

Because Sega imported second-hand machines, which required frequent maintenance, it began constructing replacement guns and flippers for its imported games. According to former Sega director Akira Nagai, this led to the company developing its own games.[20] The first arcade electro-mechanical game (EM game) Sega manufactured was the submarine simulator Periscope, released worldwide in the late 1960s. It featured light and sound effects considered innovative and was successful in Japan. It was then exported to malls and department stores in Europe and the United States and helped standardize the 25-cent-per-play cost for arcade games in the US. Sega was surprised by the success, and for the next two years, the company produced and exported between eight and ten games per year.[21] The worldwide success of Periscope led to a "technological renaissance" in the arcade industry, which was reinvigorated by a wave of "audio-visual" EM novelty games that followed in the wake of Periscope during the late 1960s to early 1970s.[22] However, rampant piracy led Sega to cease exporting its games around 1970.[23]

In 1969, Sega was sold to the American conglomerate Gulf and Western Industries, although Rosen remained CEO. In 1974, Gulf and Western made Sega Enterprises, Ltd., a subsidiary of an American company renamed Sega Enterprises, Inc. Sega released Pong-Tron, its first video-based game, in 1973.[23] Despite late competition from Taito's hit arcade game Space Invaders in 1978,[20] Sega prospered from the arcade video game boom of the late 1970s, with revenues climbing to over US$100 million by 1979. During this period, Sega acquired Gremlin Industries, which manufactured microprocessor-based arcade games,[24] and Esco Boueki, a coin-op distributor founded and owned by Hayao Nakayama. Nakayama was placed in a management role of Sega's Japanese operations.[25] In the early 1980s, Sega was one of the top five arcade game manufacturers active in the United States, as company revenues rose to $214 million.[26] 1979 saw the release of Head On, which introduced the "eat-the-dots" gameplay Namco later used in Pac-Man.[27] In 1981, Sega licensed Konami's Frogger, its most successful game until then.[28] In 1982, Sega introduced the first game with isometric graphics, Zaxxon.[29]
1982–1989: Entry into the game console market, management buyout and arcade resurgence
Further information: SG-1000 and Master System
Sega consoles release timeline
1983SG-1000
SC-3000
1984SG-1000 II
1985Sega Mark III
1986Master System
(The NA/EU version of the Sega Mark III
with different design)
1987
1988Sega Mega Drive
1989Sega Genesis
(The NA version of the Sega Mega Drive
with different design)
1990Game Gear
1991Sega CD (Model 1)
1992
1993Sega CD (Model 2)
Sega Mega Drive II
Sega Genesis II
(The NA version of the Sega Mega Drive II
with different design)
Sega Pico
1994Sega Mega Jet
Sega Genesis CDX
Sega Saturn (Model 1)
32X
1995Sega Saturn (Model 1)
(Different design for NA market)
Sega Genesis Nomad
1996Sega Saturn (Model 2)
Sega Saturn (Model 2)
(Different design for NA market)
1997
1998Dreamcast
1999–2018
2019Sega Genesis Mini
2020–2021
2022Sega Genesis Mini 2
A Sega SG-1000 consoleSega's first video game console, the SG-1000

Following a downturn in the arcade business starting in 1982, Gulf and Western sold its North American arcade game manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing in September 1983.[30][31][32] Gulf and Western retained Sega's North American R&D operation and its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business in decline, Sega Enterprises, Ltd. president Nakayama advocated for the company to use its hardware expertise to move into the home consumer market in Japan.[33] This led to Sega's development of a computer, the SC-3000. Learning that Nintendo was developing a games-only console, the Famicom, Sega developed its first home video game system, the SG-1000, alongside the SC-3000.[34] Rebranded versions of the SG-1000 were released in several other markets worldwide.[34][35][36][37] The SG-1000 sold 160,000 units in 1983, which far exceeded Sega's projection of 50,000 in the first year but was outpaced by the Famicom.[34] This was in part because Nintendo expanded its game library by courting third-party developers, whereas Sega was hesitant to collaborate with companies with which it was competing in the arcades.[34]

In November 1983, Rosen announced his intention to step down as president of Sega Enterprises, Inc. on January 1, 1984. Jeffrey Rochlis was announced as the new president and CEO of Sega.[38] Shortly after the launch of the SG-1000, and the death of company founder Charles Bluhdorn, Gulf and Western began to sell off its secondary businesses.[39] Nakayama and Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from Computer Service, a prominent Japanese software company.[40] Sega's Japanese assets were purchased for $38 million by a group of investors led by Rosen and Nakayama. Isao Okawa, head of CSK, became chairman,[25] while Nakayama was installed as CEO of Sega Enterprises, Ltd.[41]
Аноним  OP 29/07/26 Срд 21:54:24 #22 №63204550 
Аноним ID: Воспитанная Пенелопа Пуффендуй  29/07/26 Срд 21:54:46 #23 №63204553 
IMG20260729011059496.jpg
>>63204369 (OP)
>Если человек из полной семьи, то он гораздо чаще за российскую власть, получается полная семья хуже, чем семья без отца
Хуже та семья, где родаки неадекваты. Два абьюзера хуже одного. Только так
Аноним ID: Щедрый Андрей Чикатило  29/07/26 Срд 21:55:28 #24 №63204555 
>>63204482
Не пизжу. Я написал:
>более вероятно
То есть более вероятно по отношению к нищукам, которым откровенно нечего жертвовать и которым пыня как отец нации ничего не дал кроме зла.

А уж богатый чел который зарабатывает 200к+ так уже как минимум 50% случаев (примерно почувствовал) будет за пыню, если не больше.

Ну и в рф половина населения ВНЕЗАПНО без вышки, в отличие от тебя. Вот эти как раз тоже будут более вероятно голосовать за пыню. And so on.
sageАноним ID: Heaven 29/07/26 Срд 21:57:15 #25 №63204562 
During 1984, Sega opened its European division of arcade distribution, Sega Europe.[54] It re-entered the North American arcade market in 1985 with the establishment of Sega Enterprises USA at the end of a deal with Bally. The release of Hang-On in 1985 would prove successful in the region, becoming so popular that Sega struggled to keep up with demand for the game.[55] UFO Catcher was introduced in 1985 and as of 2005 was Japan's most commonly installed claw machine.[56] In 1986, Sega of America was established to manage the company's consumer products in North America, beginning with marketing the Master System.[57] During Sega's partnership with Tonka, Sega of America relinquished marketing and distribution of the console and focused on customer support and some localization of games.[47] Out Run, released in 1986, became Sega's best selling arcade cabinet of the 1980s.[58] Former Sega director Akira Nagai said Hang-On and Out Run helped to pull the arcade game market out of the 1982 downturn and created new genres of video games.[20]
1989–1994: Genesis, Sonic the Hedgehog, and mainstream success
Further information: Sega Genesis
A Sega Genesis Model 2The Sega Genesis (second North American version pictured), Sega's successor to the Master System, took control of the 16-bit console market in much of the world during the fourth generation of video game consoles.

With the arcade game market once again growing, Sega was one of the most recognized game brands at the end of the 1980s. In the arcades, the company focused on releasing games to appeal to diverse tastes, including racing games and side-scrollers.[59] Sega released the Master System's successor, the Mega Drive, in Japan on October 29, 1988. The launch was overshadowed by Nintendo's release of Super Mario Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep! helped establish a following, with the latter launching a new publication dedicated to the console, but Sega shipped only 400,000 units in the first year.[60]

The Mega Drive struggled to compete against the Famicom[61] and lagged behind Nintendo's Super Famicom and the TurboGrafx-16, made by NEC, in Japanese sales throughout the 16-bit era.[62] For the North American launch, where the console was renamed Genesis, Sega had no sales and marketing organization. After Atari declined an offer to market the console in the region, Sega launched it through its own Sega of America subsidiary. The Genesis was launched in New York City and Los Angeles on August 14, 1989, and in the rest of North America later that year.[63] The European version of the Mega Drive was released in September 1990.[64]

Former Atari executive and new Sega of America president Michael Katz developed a two-part strategy to build sales in North America. The first part involved a marketing campaign to challenge Nintendo and emphasize the more arcade-like experience available on the Genesis,[63] with slogans including "Genesis does what Nintendon't".[60] Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of games which used the names and likenesses of celebrities, such as Michael Jackson's Moonwalker and Joe Montana Football.[11][65] Nonetheless, Sega had difficulty overcoming Nintendo's ubiquity in homes.[66] Sega of America sold only 500,000 Genesis units in its first year, half of Nakayama's goal.[60]
A blue anthropomorphic hedgehog wearing red shoesSonic the Hedgehog has been Sega's mascot since 1991.[67]

After the launch of the Genesis, Sega sought a new flagship line of releases to compete with Nintendo's Mario series.[68] Its new character, Sonic the Hedgehog, went on to feature in one of the best-selling video game franchises in history.[69][70] Sonic the Hedgehog began with a tech demo created by Yuji Naka involving a fast-moving character rolling in a ball through a winding tube; this was fleshed out with Naoto Ohshima's character design and levels conceived by designer Hirokazu Yasuhara.[71] Sonic's color was chosen to match Sega's cobalt blue logo; his shoes were inspired by Michael Jackson's boots, and his personality by Bill Clinton's "can-do" attitude.[72][73][74]

Nakayama hired Tom Kalinske as CEO of Sega of America in mid-1990, and Katz departed soon after. Kalinske knew little about the video game market, but surrounded himself with industry-savvy advisors. A believer in the razor-and-blades business model, he developed a four-point plan: cut the price of the Genesis, create a US team to develop games targeted at the American market, expand the aggressive advertising campaigns, and replace the bundled game Altered Beast with Sonic the Hedgehog. The Japanese board of directors disapproved,[66] but it was approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it."[60]

In large part due to the popularity of Sonic the Hedgehog,[66] the Genesis outsold its main competitor, the Super Nintendo Entertainment System (SNES), in the United States nearly two to one during the 1991 holiday season. By January 1992, Sega controlled 65 percent of the 16-bit console market.[75] Sega outsold Nintendo for four consecutive Christmas seasons[76] due to the Genesis' head start, lower price, and a larger library compared to the SNES at release.[77] Nintendo's dollar share of the US 16-bit market dropped from 60% at the end of 1992 to 37% at the end of 1993,[78] Sega claimed 55% of all 16-bit hardware sales during 1994,[79] and the SNES outsold the Genesis from 1995 through 1997.[80][81][82]
Game Gear, released in 1990

In 1990, Sega launched the Game Gear, a handheld console, to compete against Nintendo's Game Boy. The Game Gear was designed as a portable version of the Master System and featured a full-color screen, in contrast to the monochrome Game Boy screen.[83] Due to its short battery life, lack of original games, and weak support from Sega, the Game Gear did not surpass the Game Boy, having sold approximately 11 million units.[84] Sega launched the Mega-CD in Japan on December 1, 1991, initially retailing at JP¥49,800.[85] The add-on uses CD-ROM technology. Further features include a second, faster processor, vastly expanded system memory, a graphics chip that performed scaling and rotation similar to the company's arcade games, and another sound chip.[86][87] In North America, it was renamed the Sega CD and launched on October 15, 1992, with a retail price of US$299.[86] It was released in Europe as the Mega-CD in 1993.[85] The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations.[85]
A line of arcade cabinets with racing car seatsLarger Virtua Formula installation of Virtua Racing at the Sega VirtuaLand arcade in Luxor Las Vegas, circa late 1993

Throughout the early 1990s, Sega largely continued its success in arcades around the world. In 1992 and 1993, the new Sega Model 1 arcade system board showcased in-house development studio Sega AM2's Virtua Racing and Virtua Fighter (the first 3D fighting game), which, though expensive, played a crucial role in popularizing 3D polygonal graphics.[f] In addition, complex simulator equipment like the rotational R360 kept Sega competing with machines by rival arcade companies, including Taito.[92] New official region-specific distributors and manufacturers, including the UK's Deith Leisure, allowed Sega to sell its machines outside of Japan with ease.[93] Sega's domestic operations division also opened hundreds of family-oriented suburban Sega World amusement arcades in Japan during this period,[94] as well as large over-18s "GiGO" facilities in the high-profile urban areas of Roppongi and Ikebukuro.[95] In 1993, this success was mirrored in overseas territories with the openings of several large branded entertainment centers, such as Sega VirtuaLand in Luxor Las Vegas.[96][97] In 1994, Sega generated a revenue of ¥354.032 billion or $3,464,000,000 (equivalent to $7,525,000,000 in 2025).[98]
Аноним ID: Тревожный Шпунтик  29/07/26 Срд 21:58:07 #26 №63204563 
>>63204369 (OP)

у меня вся семья против путинской власти - я, мама, папа, бабушка по маме. только дедушка по папе был за путина, но он помер
Аноним  OP 29/07/26 Срд 22:05:30 #27 №63204597 
sageАноним ID: Heaven 29/07/26 Срд 22:06:19 #28 №63204601 
>>63204597
пшнх
sageАноним ID: Heaven 29/07/26 Срд 22:06:42 #29 №63204606 
>>63204597
каловарез
Аноним  OP 29/07/26 Срд 22:11:26 #30 №63204632 
sageАноним ID: Heaven 29/07/26 Срд 22:13:53 #31 №63204645 
>>63204632
хуй саси
Аноним  OP 29/07/26 Срд 22:27:09 #32 №63204704 
Аноним ID: Развратный Синьор Помидор  29/07/26 Срд 22:36:04 #33 №63204741 
>>63204397
проиграл с отъебанного какленка из неполной семьи! че, бляденыш, ну урне норма чтобы порося росли похуй как придется, лол?
Аноним  OP 29/07/26 Срд 23:06:41 #34 №63204881 
Аноним ID: Проницательный Пеннивайз  30/07/26 Чтв 01:33:18 #35 №63205400 
>>63204397
>Человек из полной семьи => более вероятно что обеспеченный => более вероятно дорвался до кормушки в ауе паханате => голосует за пыню чтобы положняк не менялся.
Да, встречал таких пидорасиков. Тупые выблядки кабанчика, считают себя охуеть какими умными и самдобившимися.
Аноним ID: Опытная Лолита  30/07/26 Чтв 01:34:55 #36 №63205401 
>>63204563
>но он помер
Хорошая работа. Горжусь тобой.
Аноним ID: Темпераментный Двуликий Янус  30/07/26 Чтв 01:36:52 #37 №63205405 
>>63204369 (OP)
>Если человек из полной семьи, то он гораздо чаще за российскую власть
Это ты как посчитал? Или так, приблизительно почувствовал?
Аноним  OP 30/07/26 Чтв 01:37:39 #38 №63205406 
sageАноним ID: Heaven 30/07/26 Чтв 03:35:00 #39 №63205687 
>>63204369 (OP)
Ди нахуй
sageАноним ID: Heaven 30/07/26 Чтв 04:09:14 #40 №63205772 
>>63204369 (OP)
Ботохуета что то в твоих показаниях не сходится. Любой может хуесосить подшлемную хуесосню. Не важно полная семья или частично.
Аноним ID: Щедрый Андрей Чикатило  30/07/26 Чтв 04:16:04 #41 №63205788 
>>63205400
К сожалению да, именно к этому всё и ведёт. Если человек растёт в семье и продолжает династию, а это часто случается, то 99% что родня будет пытаться пристроить его на свою РАБотку. Это основа коррупции на россии, такое вот банальное и элементарное кумовство.
sageАноним ID: Heaven 30/07/26 Чтв 04:25:50 #42 №63205815 
>>63204369 (OP)
ди нах питух. сега.
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