>>7466798 дворфы сильные, квадратные с бородой. любят шахты и ковать, с магией плохо гнумы мелкие, тощие и ловкие. любят мастерить и магию. ну и пиздить что плохо лежит
>>7466798 У них есть врождённая магия. Они выносливые, как дворфы, но менее крупные и воинственные. Не такие ловкие, как полурослики, но имеют склонность к изобретательству/гораздо ближе к природе. Считаются лучшими ювелирами, особенно, глубинные гномы. Но хз, будут ли они в игре.
И правильно. Зачем делать драгонборнов, если можно сделать ещё одну "уникальную расу" карликов, основанную на том же фйсгене что и остальные. Странно что не негры, они там это дело любят.
>>7466855 >>7466798 > гнумы мелкие, тощие и ловкие. любят мастерить и магию. ну и пиздить что плохо лежит Так это же полурiслики. Ну или киндеры или тиндеры, как там было в "Копье и мече".
>>7466798 Dwarf Traits Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature. Ability Score Increase Your Constitution score increases by 2.
Age Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Dwarven Combat Training You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Hill Dwarf As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.
Ability Score Increase Your Wisdom score increases by 1.
Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mountain Dwarf As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerûn, as well as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.
Ability Score Increase Your Strength score increases by 2.
Dwarven Armor Training You have proficiency with light and medium armor.
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase Your Intelligence score increases by 2.
Age Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Size Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Speed Your base walking speed is 25 feet.
Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Gnome Cunning You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
Deep Gnome Legacy Forest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. There is another subrace of gnomes rarely seen by any surface-dweller: deep gnomes, also known as svirfneblin. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins.
When you create a gnome character, you may choose the deep gnome as an alternative to the subraces in the Player’s Handbook.
Ability Score Increase Your Dexterity score increases by 1.
Age Deep gnomes are short-lived for gnomes. They mature at the same rate humans do and are considered full-grown adults by 25. They live 200 to 250 years, although hard toil and the dangers of the Underdark often claim them before their time.
Alignment Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and they are unlikely to take risks on behalf of others.
Size A typical svirfneblin stands about 3 to 3½ feet tall and weighs 80 to 120 pounds. Your size is Small.
Superior Darkvision Your darkvision has a radius of 120 feet.
Stone Camouflage You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Languages You can speak, read, and write Common, Gnomish, and Undercommon. The svirfneblin dialect is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands.
Rock Gnome As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the Dragonlance setting.
Ability Score Increase Your Constitution score increases by 1.
Artificer’s Lore Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
>>7468128 Дебич. Они ЕА делают уже третий раз. И всегда они выпускали 1й акт, а потом выкатывали механики. Остальной сюжет будет на релизе. Хуй знает когда, правда.
>>7469006 При чем тут внешность, дебс, у барда от харизмы идут касты и сейвы, размазать статы 14-15 - это выстрел себе в ногу для игры на сложности "истрия". Вообще охуеть, робеспьеры какие-то, че вообще несет.
>>7469014 Мог бы посмотреть в той же книжке, что 15 это максимум поинт бая. Больше может быть только от расовых бонусов, которых у гнома нет. Кушай пятёрку, где классы жёстко привязаны к расам.
>>7469027 >Кушай пятёрку, где классы жёстко привязаны к расам. >+1 на бонус к характеристике >О НЕТ ОНО ПРИВЯЗАНО К ОПРЕДЕЛЕННЫМ КЛАССАМ! Я бы ещё понял, если бы ты написал "кушай DnD", но 5е самое эгалитарное издание, хоть хоббита-варвара собирай. мимо-осрщик-из-bg
>>7469121 +1 бонуса это +5% к эффективности чара, кастерам так вообще намного больше. 15 стартового мейнстата это как минимум проеб фита, по факту ты всегда берешь либо хумана с доп фитом и 16 мейнстата, либо расу с 17 мейнстата, иначе сосешь хуй гимпом. А в 3.5 вообще насрано какой расой играть, там бонусы незначительные на общем фоне.
https://www.youtube.com/watch?v=eVwvqXI6-fo